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Pirates! If your scout or colony ship approaches a system and you see there are pirates, wait before ending the turn.
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And you'll miss out on turns of colony growth. The longer your colony is out the more chance it has getting picked off by pirates. Instead, settle for a decent system - I look for growth potential of about 10. But don't spend many turns looking for the perfect location for your first colony. Staring Colony System: Send your scout and colony in opposite directions to search the maximum territory around your capital.
ENDLESS SPACE 2 GUIDE FOR BEGINNERS PLUS
Building Cerebral Reality (see above) improvement makes most colonies a net plus for your economy. Establishing a colony costs Dust, so either have a nice bankroll or surplus or build structures that improve your economy. Manage your Dust: Dust is the currency of ES2. These are a solid base for a starting colony, and they are cheap to build (160 industry).
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Starting build at planets: There is likely different opinions, but I like building Drone Network (+5 food, +5 industry) followed by Cerebral Reality (+10 Dust, +10 research). Otherwise you'll likely be jumped by pirates. Instead, forgo the tempting Curiosity and jump to the warp line. Do NOT end a turn star system if you can help it. Preserve your scouts: In the early game protect your scouts, and the safest place you can be is in a warp line.